


Fear not, they are explained in the Terminology section. There are a number of very similar and confusing terms used in this article. Do not attempt to redistribute the result as it will almost certainly not work for anyone else. The resulting merge is highly specific to your personal "Load Order" (LO). This means we take a very conservative approach and generally try to avoid any surgery on mods. The focus here is getting under the plugin cap in the easiest possible manner consistent with a stable game by creating merge plugins for strictly personal use.

The solution is to create "merged plugin" files. There is a mod that pops a warning when you hit 139, but people can have problems before that. The active plugin cap for "Fallout: New Vegas" (FNV) is between 130-140 of both ESM and ESP file types, varying by system.
